|I didn't know anything about horse anatomy but i'd envisioned a scene with a half-decayed 'Ghost-horse'... I just didn't have the confidence to model such a thing...
...Until a student asked me to teach him how to draw---guess what animal???
--I drew the 'Horse-Man' creature to the left in order to explain that horses are not 'reverse-jointed'; their 'arms' and 'legs' bend the same way as a human(oid)'s---the difference is in the greater length of the horse's metacarpal and metatarsal bones
|May 20 2006
Back to convert-able 'every-boat'
Framing the other side of the 'horse-transport' module.....as symmetrical as possible.
|It has taken about 6500 hair-pulling, Deity-cussing attempts to create the model you see here....|
|May 15 2006
|September 30, 2006
It was a tough summer----Car Accident (Car totalled but I was ok); Skateboard accidents downtown (Skateboard ok but I was hurt); My business got hit with a Fire Inspection (very unreasonable orders to fulfill) which ruined the greater part of summer and fall for me in terms of time, energy and money...etc etc..
Nonetheless---I've created stuff to show ya'll:::
Mainly--my 3d-Human and my 3d-Ship:::
|My humans are for the film as well as for my anatomy lessons...
They will also facilitate the completion of the storyboard---hitherto hand-drawn
figuring out 'Cloth Properties'...this was hard--but now I'm very proud--!
Now I finally believe that I can resume the storyboard/screenplay this winter...
1-after the big sign for my school is done (it's an honour to represent my school so I want it to be great)
2-after I paint a picture (ya--I have to go back to Real-Artist mode now and then) of/for Music Boats Marina (see next pages of this diary for pictures of the invaluable help I've received from this marina owner).
|<=== This is my Woman's 'Displacement Map'. I built her to be as low-poly as possible and then sculpted the DispMap for the anatomical form/detail.
It was also necessary to create a Specular map; a BumpMap; a ColourMap, a 'Subsurface Scatter' diffuseMap (for more realistic human skin)..... etc
Byzantine roofs---this sample shows how I'm trying to use 'DisplacementMapping' so i can use lower-poly structures (here the bottom roof has almost 4 times less geometry to worry about---way easier on the processor).
|Here's a little basilica I also built during the holidays|
|Jan 16, 2007
These capitals were Heck to make;
crossvaults, roofs, etc are all done...
Wall paintings are next.......there's just no escaping painting...
...After the Byzantine buildings are roughed out, it'll be fun to make Heaven according to the storyboard drawings; lots of the architecture from these churches can be used to set it up.........Conversely, a rough version of Gothic architecture will be used in Hell's staircase ...
I'm gettin sick of all this architecture---actually I'm sick of most computer modelling; Somebody take over here----someone who can animate too--
Back to modelling...Working hard--
This is about the last of the images that I can share, as the models are becoming more specialized; more storyline-specific.
|And through it all, we must practice our Ollie. How is this relevant to a story about a 12th century crusade, you ask?
Well, I reply, Ye shall see--
|By the way, I can only Ollie---and only barely---what I need is someone who can do a kickflip---for the final scene...|
|March 26, 2007
Having (somehow) created these characters and their clothes, the end is in sight!
|April 13 2007
Digging out hitherto hidden timbers in order to create the STUNTZONE!!
This stunt involves an axe connecting with a towertop......... I'll fill the pit with haybags...
|May 10, 2007
This structure will be both the bottom (with battering ram) and the top of the 1 : 1 scale seigetower. The red portion in the sketch stays the same; the yellow is temporary
|May 11, 2007
Some Gothic work so far---
(the sculptures in the niches are the same created people shown below on this page)
... This summer should be all about real-life-building-work but I can give some of my evenings to 3d modelling